表面分级是在施工现场管道中的一项重要任务,这是平衡含有预倾角沙桩的不平衡区域的过程。这种劳动密集型过程通常是由任何建筑工地的关键机械工具推土机进行的。当前的自动化表面分级的尝试实现了完美的定位。但是,在实际情况下,由于代理人的感知不完善,因此该假设失败了,从而导致性能降解。在这项工作中,我们解决了不确定性下自动分级的问题。首先,我们实施模拟和缩放现实世界原型环境,以在此环境中快速策略探索和评估。其次,我们将问题形式化为部分可观察到的马尔可夫决策过程,并培训能够处理此类不确定性的代理商。我们通过严格的实验表明,经过完美本地化训练的代理人在出现本地化不确定性时会遭受降低的性能。但是,使用我们的方法培训的代理商将制定更强大的政策来解决此类错误,从而表现出更好的评分性能。
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在这项工作中,我们旨在解决自动分级问题,在这种情况下,必须将推土机弄平不平衡的区域。此外,我们探索了弥合模拟环境和实际场景之间差距的方法。我们设计了一个现实的物理模拟,也是模仿真实推土机动力学和感官信息的缩放的真实原型环境。我们建立了启发式方法和学习策略,以解决问题。通过广泛的实验,我们表明,尽管启发式方法能够在清洁且无噪音的模拟环境中解决该问题,但在面对现实世界情景时,它们在灾难性的环境中失败。由于启发式方法能够在模拟环境中成功解决任务,因此我们表明它们可以被利用来指导学习代理,该学习代理可以在模拟和缩放原型环境中概括和解决任务。
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在这项工作中,我们建立了对砂桩镶嵌的不均匀区域的解说中的自治控制的启发式和学习策略。我们将问题正式化为马尔可夫决策过程,设计了一个演示了代理环境交互的模拟,最后将我们的模拟器与真正的Dozer原型进行了比较。我们使用钢筋学习,行为克隆和对比学习的方法来培训混合政策。我们的培训代理AGPNET达到人力级性能,优于自主分级任务的当前最先进的机器学习方法。此外,我们的代理能够从随机情景中推广到看不见的世界问题。
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In this paper, we formulate the problem of predicting a geolocation from free text as a sequence-to-sequence problem. Using this formulation, we obtain a geocoding model by training a T5 encoder-decoder transformer model using free text as an input and geolocation as an output. The geocoding model was trained on geo-tagged wikidump data with adaptive cell partitioning for the geolocation representation. All of the code including Rest-based application, dataset and model checkpoints used in this work are publicly available.
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Real-life tools for decision-making in many critical domains are based on ranking results. With the increasing awareness of algorithmic fairness, recent works have presented measures for fairness in ranking. Many of those definitions consider the representation of different ``protected groups'', in the top-$k$ ranked items, for any reasonable $k$. Given the protected groups, confirming algorithmic fairness is a simple task. However, the groups' definitions may be unknown in advance. In this paper, we study the problem of detecting groups with biased representation in the top-$k$ ranked items, eliminating the need to pre-define protected groups. The number of such groups possible can be exponential, making the problem hard. We propose efficient search algorithms for two different fairness measures: global representation bounds, and proportional representation. Then we propose a method to explain the bias in the representations of groups utilizing the notion of Shapley values. We conclude with an experimental study, showing the scalability of our approach and demonstrating the usefulness of the proposed algorithms.
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Neural volumetric representations have become a widely adopted model for radiance fields in 3D scenes. These representations are fully implicit or hybrid function approximators of the instantaneous volumetric radiance in a scene, which are typically learned from multi-view captures of the scene. We investigate the new task of neural volume super-resolution - rendering high-resolution views corresponding to a scene captured at low resolution. To this end, we propose a neural super-resolution network that operates directly on the volumetric representation of the scene. This approach allows us to exploit an advantage of operating in the volumetric domain, namely the ability to guarantee consistent super-resolution across different viewing directions. To realize our method, we devise a novel 3D representation that hinges on multiple 2D feature planes. This allows us to super-resolve the 3D scene representation by applying 2D convolutional networks on the 2D feature planes. We validate the proposed method's capability of super-resolving multi-view consistent views both quantitatively and qualitatively on a diverse set of unseen 3D scenes, demonstrating a significant advantage over existing approaches.
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Out-of-distribution (OOD) detection has attracted a large amount of attention from the machine learning research community in recent years due to its importance in deployed systems. Most of the previous studies focused on the detection of OOD samples in the multi-class classification task. However, OOD detection in the multi-label classification task remains an underexplored domain. In this research, we propose YolOOD - a method that utilizes concepts from the object detection domain to perform OOD detection in the multi-label classification task. Object detection models have an inherent ability to distinguish between objects of interest (in-distribution) and irrelevant objects (e.g., OOD objects) on images that contain multiple objects from different categories. These abilities allow us to convert a regular object detection model into an image classifier with inherent OOD detection capabilities with just minor changes. We compare our approach to state-of-the-art OOD detection methods and demonstrate YolOOD's ability to outperform these methods on a comprehensive suite of in-distribution and OOD benchmark datasets.
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We introduce MuJoCo MPC (MJPC), an open-source, interactive application and software framework for real-time predictive control, based on MuJoCo physics. MJPC allows the user to easily author and solve complex robotics tasks, and currently supports three shooting-based planners: derivative-based iLQG and Gradient Descent, and a simple derivative-free method we call Predictive Sampling. Predictive Sampling was designed as an elementary baseline, mostly for its pedagogical value, but turned out to be surprisingly competitive with the more established algorithms. This work does not present algorithmic advances, and instead, prioritises performant algorithms, simple code, and accessibility of model-based methods via intuitive and interactive software. MJPC is available at: github.com/deepmind/mujoco_mpc, a video summary can be viewed at: dpmd.ai/mjpc.
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In this paper, we present a method for converting a given scene image into a sketch using different types and multiple levels of abstraction. We distinguish between two types of abstraction. The first considers the fidelity of the sketch, varying its representation from a more precise portrayal of the input to a looser depiction. The second is defined by the visual simplicity of the sketch, moving from a detailed depiction to a sparse sketch. Using an explicit disentanglement into two abstraction axes -- and multiple levels for each one -- provides users additional control over selecting the desired sketch based on their personal goals and preferences. To form a sketch at a given level of fidelity and simplification, we train two MLP networks. The first network learns the desired placement of strokes, while the second network learns to gradually remove strokes from the sketch without harming its recognizability and semantics. Our approach is able to generate sketches of complex scenes including those with complex backgrounds (e.g., natural and urban settings) and subjects (e.g., animals and people) while depicting gradual abstractions of the input scene in terms of fidelity and simplicity.
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This paper proposes a generalizable, end-to-end deep learning-based method for relative pose regression between two images. Given two images of the same scene captured from different viewpoints, our algorithm predicts the relative rotation and translation between the two respective cameras. Despite recent progress in the field, current deep-based methods exhibit only limited generalization to scenes not seen in training. Our approach introduces a network architecture that extracts a grid of coarse features for each input image using the pre-trained LoFTR network. It subsequently relates corresponding features in the two images, and finally uses a convolutional network to recover the relative rotation and translation between the respective cameras. Our experiments indicate that the proposed architecture can generalize to novel scenes, obtaining higher accuracy than existing deep-learning-based methods in various settings and datasets, in particular with limited training data.
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